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Throwing things [w] over 50% of the wall will send it all the way to the end
Shooting [E] spheres [Q] through walls will extend its range
Starting backport will free the trapped unit [W]. Allows you to get your cooldown back earlier without damaging the unit.
Throwing [W] units that return to their owner will damage the owner after teleporting towards it.
First casting the [E] and then flashing will cancel the animation.
The spheres will always travel [E] the same distance relative to you. Shooting a sphere that is right in front of you will surprise the enemy.
You can knock [E] units into the sphere [Q] to stun them. (useful when [Q] on cd).
Doesn't allways work
Combining the enemey knockback into E-Q combo with flash will cancel the [E] animation and is even harder to react to.
Hard to pull off
Combining the E-Q combo with a very close target will knock them back first and then stun them for a very hard to dodge cc chain.
Currently pushed [E] spheres [Q] will not get picked up when using ult [R].
Picking up [W] a sphere [Q] will reset it's decay timer to allow you to get more spheres on ult [R].
Knocking back [E] a sphere [Q] that is in it's decay animation will reset it allowing you to get more spheres on ult [R].
Giving movement commands too early while casting the E-Q combo will result in no Q cast.